Bridge the Gap Between Virtual and Real
Deliver safe and productive machinery, manufacturing, and maintenance processes for the heavy industry with virtual realityTuesday, March 2, 2021
By Eric Kam
All decisions have big impacts
Nobody wants to find out at the eleventh hour that a design & engineering decision they made for a new heavy industrial machine was the wrong one. Worse yet, that one decision creates a cascading effect of human centric concerns that risk safe productivity during the assembly, operator use, or maintenance of the final product. Unfortunately, scenarios like this happen all too often – a seemingly minor decision made early in the design process is later discovered to wreak havoc on the operability, assemblability, and serviceability of a new heavy machine.
In this blog, we will begin to recognize why this happens and identify how to address these human centric product and process validation issues early on.
People, processes, and product
The digitalization of most heavy machinery & equipment engineering organizations’ product design & engineering is well accepted, practiced, and trusted – especially for those attributes which have quantifiable standards and objective limits. A decision to include a more durable hydraulic actuator, more cost-effective motor, or alternate seat in a design may be well supported with simulation or analytical data, but have we considered if that decision changes how operators will assemble that product, use the product, or service & maintain those components in the field? When it comes to considering the impact of engineering decisions on human operators, until people can walk around, climb on, sit in, and assemble-disassemble-reassemble the actual product, we often can’t predict what is acceptable or not.
When planning the operation, assembly, and maintenance of a first-of-its-kind product or implementing new methods, we typically can’t know what it is that we don’t know about that product – what challenges operators will face when interacting with products they have yet to experience. For this reason, assembly process planning has long relied on pre-production prototyping and assembly piloting to allow workers to experience and evaluate proposed assembly processes and tooling. Similarly, service and maintenance planning is most often based on previous product history or require service teardown workshops conducted on the pre-production prototypes. However, no one has the luxury anymore to wait until the real products are produced if they wish to be competitive.
Experience tomorrow’s products, today
In Part 2 of our Heavy Machinery Webinar Series, we put into simple terms how Virtual Reality can be applied to achieve cost, lead time, and downtime reduction targets for your new product launches using immersive technologies and specifics on how it can help you:
- Recognize addressable Human-Centric Product & Process concerns
- Discover how virtual assembly and service process validations are commonly performed
- Identify Product Integration and Packaging issues uniquely addressable in Immersive Reviews
- Differentiate between virtual reality for engineering purposes and other uses
- Find opportunities for virtual collaboration between distributed teams & suppliers
Join us to see how leading enterprises conduct product integration, assembly process, and service method validations in Virtual Reality.
For more information visit ESI's Heavy Machinery Industry Page
Learn more by registering for the Human Centric Product & Process Validation Webinar
Marketing and Alliances Director
Eric Kam is the Marketing and Alliances Director for ESI Group’s Manufacturing Business Channel, supporting their Immersive Experience (VR/AR/MR/xR) Solutions and Virtual Manufacturing Suite. He is an outspoken advocate for the ongoing transformation in Computer Aided Design, Finite Element Analysis, and Computer Aided Engineering. He has spent the bulk of the last 25 years promoting the democratization of previously “analyst-driven” technologies to bring the benefits of Virtual Engineering tools to the engineering and manufacturing practitioners themselves.
Tags: Virtual Reality, Human Centric Assembly, Heavy Machinery